חדש על המדף

חדש על המדף

Computer Games: Text, Narrative and Play
Diane Carr, David Buckingham, Andrew Burn, Gareth Schott לקטלוג
Computer Games: Text, Narrative and Play
Computer games are one of the moist exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the Internet. Games are no longer just kids' stuff: many players are adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of gameplay are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.

This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film, games and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of Role Playing and action adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.


Diane Carr is a Research Fellow, David Buckingham is Professor of Education and Andrew Burn is a Senior Lecturer based within the Centre for the Study of Children, Youth and Media at the Institute of Education, University of London. Gareth Schott is a Senior Lecturer at the University of Waikato, New Zealand.