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Object-Oriented ActionScript for Flash 8
Peter Elst and Todd Yard לקטלוג
Object-Oriented ActionScript for Flash 8
Object-Oriented programming (OOP) is something that is usually considered a black art for hardcore programmers with no social life, not a topic of conversation for Flash developers. However, the introduction of ActionScript 2 gave Flash developers all the tools needed to produce powerful object-oriented applications in Flash. And it needn't be difficult or scary either - this book provides you all you need to delve into the world of OOP with confidence.

First, you are taken gently through all the principles of OOP that you need to know, and then given a guide to designing and implementing applications in ActionScript 2. Next, we step up a gear, showing you how to create components, and assemble them into a reusable, extensible component framework. Lastly, we look at some advanced topics - databinding, communication between Flash and the browser, and the web services. At regular intervals, case studies are included that apply the knowledge presented, giving you real-world projects to learn from and adapt for use in your own work.

Object-oriented Programming is essential for the design of cutting-edge Flash applications, and Object-Oriented ActionScript fro Flash 8 is the only guide you'll need to master it.

In this book you'll learn:
* The essential principles of object-oriented programming, including inheritance, polymorphism, encapsulation, and more
* Valuable lessons on ActionScript 2 project planning and programming, including design patterns and source control
* How to create your own components and put them together in an extensible, reusable component framework
* Advanced techniques such as data binding, web services, and communication between Flash and the browser.